Quote:
Originally Posted by Aadill
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An hour is relatively acceptable. Having a tiered system based on the hardest mob per tier to lock guilds out so they can't have a shot at the mob is not.
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This went away - the entry mobs weren't the hardest mobs after the first proposal of tiers. They were likely the middle-difficulty mobs based on the groupings. Difficulty was loosely based on the entire encounter (deployment, access to engage, raid mob itself), not just the mob.