Of course, but it at least splits them up some how, and that rift expands and turns into betrayal. Like when Holocaust gets more pixels than Holocawst at the raid... or when Not Holocaust and Definitely Not Holocaust team up to steal a mob...
It's still impossibly to field more than XX number of unique characters within one guild if you limit the player cap, and at least creates a tiny roadblock in the zerg infrastructure.
Alternatively, they could cap the number of players tagged one tag within one zone as well, but then same as before it's only a minor tiny roadblock.
Still though, I think the anon/role thing is a great idea and should be explored and tested.
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