Quote:
Originally Posted by Kuberk
[You must be logged in to view images. Log in or Register.]
There are probably 3-5 decent players in holocaust, the rest are fodder/warm bodies/croutons. Whateveryou want to call it.
The same ratio in Nihilum.
You add variance because 90-95% of the guild are terrible and uncommitted outside of a single day of raiding. They won't log in for batphones, 4am pops, or competitive pvp that isn't onesided.
Then you have offshoots of 15-20 player guilds that can now compete on their own for at least a minority of mobs throughout the week, who cause the foundation in the zerg to finally rupture until there are many smaller sized guilds doing their own thing and competing for newly spawned raid targets. The people who play a lot every week are the ones who get the most benefit, and that is generally not the players in a zerg guild. Players in a zerg guild log in for 1 day and then log off for 6.
Or... we can go for year #4 of the lead GM telling us if we want to compete we should recruit more
|
I have no idea who you are, but you obviously have no idea what the current raid scene is.
Raid mobs are currently spread out over four days and have been for weeks. You're living in the past that ceased to exist almost a year ago now. Get a clue before you post again.