It looks like in searching for a mob name you could find all the encounters related to it. I imagine it could be a lot of trouble to figure out if there was a train unless each mob has it's own unique ID? could follow a train (heh) of progression for it's engage/disengagements.
Mob 17 -> Engaged by PlayerA at 5:37:08
Mob 17 -> Disengaged by PlayerA at 5:37:45
Mob 17 -> Engaged by PlayerB at 5:37:48 - kills player and disengages
Mob 17 -> Engaged by PlayerC at 5:37:48 - kills player and disengages
Mob 17-> Engaged by PlayerD at 5:37:52 - kills player and disengages
I guess if you could filter by the mob ID (assuming there are unique ones, that is) that could work as a "train catcher."
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