Thread: Game Mechanics: sneak pull
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Old 02-03-2015, 12:25 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
My understanding, is you are supposed to drop sneak, throw, if sneak is up before dmg hits, good sneak pull.

If sneak is up when u throw, and u didnt drop sneak, it drops on sucessful hit. It does not on miss?

Please clear up details.

H
I'm not exactly clear on the hit/miss thing. One side suggests that the only way you could successfully sneak pull was on a missed throwing item when you never connected. This way the only way throwing item sneak pulling worked was when your throwing item missed.

Others suggest that so long as you had sneak engaged while the projectile was in the air, you will successfully sneak pull it. This situation is the one that has the most agreement on.

Cecily reread the posts in this thread. They disagree with your beliefs. The statements and posts from the Safehouse were updated over the years to include several changes, namely the sneak doesn't break on you hitting a mob patch in Luclin.

And no, you couldn't herpderp a train of 50 mobs in fear and sneak pull out one mob in the center of the pack. Projectile collisions didn't allow for it (a projectile would hit a mob inbetween you and your target, pulling the incorrect mob) and sneak shouldn't remove assist entirely just reduce it like the mob is harmonied. Again reread posts on this.

I find it funny that you hate the exploit rogues use to pickpocket Tani. But sneak pulling Myconid Spore King solo through the jail to the tube room is totally legit...
Last edited by Daldaen; 02-03-2015 at 12:38 PM..
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