Quote:
Originally Posted by Torven
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This project has all of two people who do database work, and both of us also do some code work, and I do a lot of data collecting/parsing of game mechanics on Live. Not only that but I joined the team later on-- Rob was alone for a long time. There simply wasn't the manhours to go through every single quest and adjust every single NPC's drop rate. So I'm sorry for launching too early I guess. I had no say in that.
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This is one of the problems 2 people are working on the database. When you have at least 3-4 more who are willing to help and have the skills todo so. Yet they are blocked by an invisible wall of unknown.
It gets really discouraging to people who can fix things technically and have to post on a message board. Sure the source code is open source. But the database is far from open source the contributing process is linear and has to go through a bureaucracy.
That is fine if you want to make sure it maintains some sort of correctness. It is unfair to punish players for being passionate when you are holding the keys to their success.