At least Lunababy is honest. This way, when the player finds something bad it's not a big surprise. And for those who don't want to waste time, it'll save them the frustration.
I'll some more thigns:
1) Quests are inaccessible... like Lunbababy said. Use the wiki, ask around, talk to NPCs.
2) Most of your experience comes from grinding "monsters" alone or in groups, not from Quests
3) No in-game map or in-game radar (there used to be maps for towns)
4) Some dungeons are very twisting/turning, so it's easy to get lost until you learn them
5) Death experience loss which gets more time consuming as you gain levels
6) When you die your items get transferred to your corpse and you respawn at a bind point - so you have to travel naked back to your corpse to recover the items. This is usually not bad if you're a class which can invis or sneak, but otherwise it can be hard sometimes
7) Inventory weight and corresponding encumbrance concerns
8) Monsters can aggro and crowd together in massive numbers and they will not rubberband back to their spawnpoint unless you die or zone out or they're mezzed/blurred
9) When you select a creature, it doesn't light up like in most other games
10) You have to rest between big fights - there's no ooc regen
11) You can't solo effectively unless you play a solo-able class
12) Spells are spread across the world, so you'll have to hunt around for them
13) Not a lot of fast travel - not bad early on if you stay at noob areas
14) Getting good items by killing things on your own is almost impossible - the game is designed so you buy it from higher level players or get it in very strong groups or in raids.
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