Thread: NPC Spawn Issue: decaying skeletons should be non-kos
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Old 01-31-2015, 11:11 AM
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
There's documentation both ways, leading me to believe there were indifferent decaying skeletons, and kos ones, depending on your homeland.

I seem to remember when I needed to sit down and memorize a spell, on the way to town, decaying skeletons had no qualms with hitting me and interrupting them. Maybe that's faulty memory?
Sounds like the historical data needs to show GMs a starting zone-by-zone, race-by-race matrix... which will never happen.
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