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Originally Posted by HippoNipple
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It sounds like a good system but RoZ has plenty of problems keeping people interested and there are a lot of people on that server that complain about it and leave. I think rewarding PvP with points and gear turn PvP into a grind that is no longer fun. Reminds me of queuing battlegrounds over and over.
Having all items come from mobs keeps the PvP over PvE alive. There really wouldn't be a reason for guilds over 6 people anymore. Just run around in gank crews and the only people losing would be those trying to level or do PvE.
I do wish the devs would allow Jeremy or someone to implement an in game leaderboards that could use some information a player can't obtain on his own. Levels, classes, assists, etc.
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The reason it has issues keeping people there has nothing to do with the PVP aspects though. It doesn't have the P99 code, it has insta level 50s and cranked up rates of exp and faction gain. It isn't designed to be a sustained server, its designed to play in 3-6 month intervals, wipe, and start over.
I wouldn't advocate for any item being available via PVP. But imagine things like a guise of the deceiver or simple shit like gate potions, weight reduction bags, etc. It doesn't need to be end of the expansion loot for people to get fired up about it.