I'm just not a fan of any system that has uncontested twinks topping the leaderboard... the entire goal of Red99, EQ PVP as a whole, is the ability and idea that everything can be contested and that's the extra edge it adds over blue99 or regular EQ. Yes just killing someone is fun, but killing someone to win a camp or raid target or just claim you and your couple of friends are kings of zone X and taking on all challengers, that's the fun of it all. Item rewards and coins are nice but just having a reason to kill is reward enough for most... battling twinks against rags newbs to top leaderboards isn't incentive for legit pvp, it's incentive for griefing. But make their kills worthless and make it up a bounty and see if it doesn't grow pvp. I've been getting newbs to fight back and running them off.... the bluebies can learn, all it takes is one red soul to call the charge against a griefer and shut them out. One half decent geared in range PVP'er does more to challenge a griefer than an OOR healer/buffer for a rags newb.
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