Thread: Mob Run Speed
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Old 11-17-2010, 09:57 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
Thats great, but this is less of the issue I was posting. Sure some people can escape the run speed, but that doesn't change the fact they are running way faster than they should.
Uh, well if strafe running doesn't work for you there might be a problem on your end. Or were you exaggerating and just saying it doesn't work as well as it should? I can strafe run pretty effectively but if I make even one mistake I will get hit, which is probably not classic, so maybe that's what you were saying?

The problem is that mobs can be outrun with things like jumping/strafe running etc., but in classic these methods actually gave you a reasonable distance over mobs rather than just barely putting you out of harm's way until you hit a zone line. So the solution should be for mobs to maybe have a large hitbox (like they do now) but have them run at the exact same speed as PC's? At least some mobs that is - I've heard that in classic some mobs were also able to be outrun normally. In any case, someone should round up all of the relevant data about this (how it is now, how it was/should be, etc.) and post an organized bug report about it.
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