Quote:
Originally Posted by Pringles
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Daldaen, you are the king of "Not Classic", this is Not Classic. Why the double standard? [You must be logged in to view images. Log in or Register.]
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Read my earlier post.
This is a non-classic issue. 16-hour variance (non-classic), poopsocking (not-classic), huge population of high level raiders due to four year Kunark (not classic).
We can go the classic route. Remove variance entirely.
I believe that would be fun and would encourage more guilds to participate since participating becomes a 20min time commitment rather than a round the clock be ready for a Batphone and have trackers staring at their screens for 16 hours straight, in some cases have entire groups staring at their screens for 16 hours straight.
So sign me up if remove variance (classic) or atleast reduce it down to a negligible number like 15min, to prevent any nerds from CoTH ducking or whathaveyou.
That being said. They don't seem to want to remove variance for whatever reason. So to solve this confluence of non-classicness you need a non-classic solution. Ideally one that while it is mechanically not classic, it attempts to restore a classic feeling of raiding.
I'd say having to mobilize and port around to get targets on repops is pretty classic. Much more classic than logging in Your character camped at VP or your other character camped at SEB entrance or your other character camped at KC.
Hell... Even if you made earthquakes just port all logged out, 50+ characters in Class R/C that would work pretty well. Wouldn't have to interfere with anyone currently online when the repop happens and you would achieve mostly the same thing.