Quote:
Originally Posted by nilbog
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I mentioned that during a conversation involving various nonclassic ways to fix camping out, and/or poopsocking raid targets. It was just a random idea.
I was actually going to type more on it, then I got called away, and left everyone hanging with a random idea lol. Sorry about that.
I had said when a raid npc pops, move characters of all raid guilds (online and offline) to west commons. My original thought was kerra ridge, but that benefits hat ports.
Unfortunately, there is no easy way to fix camping out of which I'm aware. Always willing to listen to suggestions, but this is one of the reasons future mmos made instances.
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People have independently converged on these types of ideas across the server, so probably worth trying something along these lines to see how it works. My take: Give every raid level character an ability that can only be activated ONCE, within a 2 hour window after a pop, and randomly teleports you to some non-dangerous location. Once used, ability can not again be used until there is another raid mob pop. Along with teleporting, the ability marks the time of use. Time of use must be later than raid mob pop or else you get flagged if you engage mob. Alternatively, you can wait 2 hours prior to engaging.
This prevents a bunch of issues like misclicked boxes, people being logged out, etc.
Next, eliminate tracking by broadcasting raid spawns, since you know guilds will sit there at every spawn point infinitely (or if you can think of a way to eliminate tracking while keeping mob pops a surprise that would be ideal but I dn't see how).