Code raid zones no bind, kill every toon logged out in those zones when a raid mob pops (would have to be one time @ pop so you can still camp clerics before wipe), add random/variance to the spawn time. This wouldn't eliminate poopsocking, but it would definitely present a challenge and hurdle. Toons logged out in zone and caught in the mob pop DT would at worst spawn naked at the entrance in connecting zone (closest bind), that would make/nerf it so CoH only gets you to the point of where you start clearing (zone in). It would inconvenience those exping in such zones, but heh there's a price to pay for everything. This would make Vel raids like ST a lot harder, no tunnel CoH at arbitrator. Multiple raid mob zones could rotate mobs that pop and (DT those logged out) or make it all of them. Not classic, but better than instances. Also in line with classic being more difficult, no pixels on a platter.
While I'm on non classic, there shouldn't be raid bans. If you set rules and the rules are violated GMs should be allowed to spawn whatever mob they want on the violators next raid(s) at any time. Trak and Cazic or Phara Dar and Inny or... nothing more classic than raid wipe. lol
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