Quote:
Originally Posted by drktmplr12
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I just want to point out that the interactive nature of an in game map is completely different than having a map on another monitor or printed out (this is how i did it in 2000) on your desk. Your character is a little "+" in the center. I could navigate through an entire zone without even looking at anything 3D, just by navigating my little "+" through the map that someone else made. I think directions along the lines of "follow the left wall until" is a testament to the difference between no map and an interactive map.
Anyone else ever buy this? EQ Atlas I loved mine. Had lore and points of interest, but it was lost/thrown out one time i moved. Sad.
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>Implying people pay attention to anything but the zone wall when attempting to navigate around a zone for the first time.
We're all aware that you don't get a cursor to follow your character, but it does not make the game itself any easier, and that right there is what I cannot stand. People think in order for the game to be good and challenging it has to be a stripped down barebones featureless mockup of a game and that simply is not true.
Unless the great challenge EQ posed to you was attempting to find a specific area in a zone, you've posed an entirely pointless argument.
Keep in mind I'm not at all trying to get the maps back, in the few months since I've returned I've managed to get most of the zones down pat (well trulyn I never forgot most of it from my last stint in '14), I just find the attitude of most of the "shits classic" fanatics to be nothing short of deplorable.