Quote:
Originally Posted by Priceline
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content (velious 2016!!) should be what makes the game more challenging NOT removing the ability to use a map, compass, hotkeys, spellbookless meditation, etc.. these were added as quality of life changes and didn't make the game ezmode.
many of us were there when these changes came into effect on live and personally I don't recall suddenly being able to 1 button mash my way to raid kills. results may vary i guess?
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Posts like this just illustrate what is meant by 'difficulty' or 'challenging' is completely missed by those who post them. No, maps did not make it easier to kill Nagafen for a raid already there. But without them, you can sure tell the difference between a player who knew SolB from one who didn't, couldn't you? The one who did was buffing people at giants while rogues drag the one who didn't from where they died to bats.
And that's what is being referred to. Things that allowed players to be differentiated from each other by their playing abilities, and that didn't just mean how much dps they did.
There WERE things that were pointless and safely removable without worry - spellbook meditation, for instance. But for the most part, convenience things that removed the need for players to become better players are not here and never will be here, and that's good. EQ was never about players who thought "being a perpetual noob" was a badge of honor. Classic EQ rewarded those who made an effort more than those who didn't, and that's what we want to maintain.