Ingame maps are far more helpful than EQAtlas maps. Especially if you don't understand how the /loc systems/grid works. Which a lot of people don't.
Ingame maps would show where your character was in the zone as well as anything you added to the map file. Whether that be walls, static NPCs, hell you could've even followed Quillmane and created a set of lines that show his exact Pathing and left those in the file.
But Maps are only one aspect I mention. Stuff like multiple hotbars and cycle NPC/PC hotkeys are much more important to remove to help return some "challenge" to the game.
I use quotes because difficulty and convenience are often synonymous in everquest. Tedium was a challenge for some to overcome. Thus why not many hit 250 Tailoring for example.
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