I'll throw a betabuffed human monk into the mix next time I do some testing to see if it matters (probably a warrior too). Cliff Golems are handy for testing on Blue because you can convince your cleric buddy to hammer over and spam you with heals for awhile, but their relatively low max hit means it's more difficult to show significant differences. Perun's test is great work and shows that AC isn't doing as much as some people would like, but the closeness of the numbers makes it really tough to tell anything other than AC values over 800ish are having less of an effect than the RNG for test runs that are short enough to preserve your sanity.
A lot of the concern about AC seems to stem from this idea that we need to make sure it's working for Velious when numbers get bigger and fights last longer so people are making informed choices about gearing - just another reason to be testing on hard hitting Velious mobs on Beta rather than sissy stuff on Blue.
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Bugen - Monk | Avicenna - Mage
Illtair - Wizard | Berak - Shadow Knight
Smrt - Shaman | Schortt - Rogue
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