NPC Fleeing
Not 100% on whether this is working as intended or not, but this seemed the logical place to post.
NPC Fleeing, as I understand it, allows for mobs to not flee when another is also engaged in the same combat. This makes a lot of sense and it works fine in places like Guk (two live frogs, neither flee).
I noticed however while kiting Sand Giants in Oasis, I picked up a Dry Bones Skeleton by accident and its presence and aggro on me caused the SG to never flee and chase me all the way till I killed it instead of fleeing at 8% or so.
Is this working properly?
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Lyrik - 32 Bard
Pumbleton - 12 Cleric (Stats on goonquest current wrong until I can verify what I put my points into)
Formerly:
Imagin Uhaveclarity - Level 67 Gnome Enchanter, Innoruuk (Shortly after Kunark to a couple months before Luclin, back again around LDON through OOW)
Tegeril Whitewolf - Level 52 Wood Elf Druid, Innoruuk (Opening of Innoruuk - half of Kunark)
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