Initial mob agro is capped. Eg: sham or ench pull with slow and tank can easily strip it from them since the initial agro slow won't cause much hate.
Corpse dragging ignores the Z axis. So in dungeons / sky etc as log as you are close enough in X and Y you are good.
There is a lava tube that goes under near efreeti camp in solb from near the entrance. So if you die on ledge area near efreeti you can easily drag out (ignoring the Z axis) without having to go back up the ramp.
Skipping stones are bugged so they will never leave your inventory when thrown. (Unlimited throwing ammo) - unless this was recently fixed?
Force pets to dual wield by giving them a cheap torch or other secondary vendor item. Light weight and only have to give them one to force dw.
/pet feign 2x is fun
In addition to reducing fall damage, playing (maxing I think) with your max fps slider can help you jump just a bit higher (jumping out of moats in cab etc)
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