Bad players, definitely not a bad class
Aside from maxing heal efficiency and keeping buffs up, a cleric can:
- Work crowd control with cheap or long lasting roots that won't break mez
- Throw in stuns for charm breaks, to interupt casts, stop runners, or simply prevent damage
- Nuke, duh
- Fear kite when paired with snares
- Pacify and/or help pull.. Can even solo pac through a dungeon
- Play battle cleric by tanking or hammering, if FM
- Reverse damage shield with MoK
- generate massive aggro with group heals/group CH for situational big plays
And more, depending on your clickies and creativity
Too bad the classic effect where DA would reset you to a single point of aggro isn't in, could make even bigger plays
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