Quote:
Originally Posted by Feanol
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When things get hairy, the "lazy" cleric saves the group. The "active" cleric is responsible for a full wipe since he's 50m after that last Heroic Bond for the freaking Magician...
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Really, the "lazy" cleric is killing the group because all night the tank has been clinching their butthole waiting for CH and the "lazy" cleric also lets his mid-50 tanks hang around 30% HP vs. a Krup wizard that will kill him in one shot. Cleric is never responsible for a full wipe, and one heal won't save a full wipe. A "full" wipe is usually due to a shitshow where multiple parties are to blame.
Also, each party member SHOULD have Heroic Bond because its a level 52 group spell. INT casters should have HP buffs as well, and in this thread there have been many Enchanters who complain that they are never even considered for HP buffs when they should be first in line. The single target Heroism is only 140 mana too, and we all know Clerics crank their wisdom. They have PLENTY of mana.
Root/Stun cost no mana - and a well placed Stun on a broken ENC charm is waaaay less mana than what you'd have to spend healing him. It also affords a better chance of him actually landing the spell rather than him continuing to get hit, risking the chance of an interrupt and LOSING the HP you spent your mana on trying to heal him.
I really don't know ~who~ plays Everquest constantly at 100% mana. I really can't wrap my brain around how that would work. 50% mana should be plenty for a Cleric to keep his group up on any pull that isn't a horrible and complete nightmare. Everyone is making it sound like 3K mana isn't enough to cast CH once every several mobs and have room in your pool to cast other spells that only cost 30 mana. *shrug*