Quote:
Originally Posted by Oleris
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their business motto is "free to play, your way". There is nothing wrong about being able to play a game for free and deciding when to spend money. It worked for guild wars 2, it's working for the original EQ. Let people get hooked to a game and allow them to make their money back by buying items.
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It may work financially, people are too stupid and overspend compared to if you had spent $15 a month instead.
However, in my mind, and a lot of old EQ'ers minds, the content we pay for should be included in the subscription price that can directly affect gameplay outside of graphics.
I wouldn't mind Station Cash if they made it purely cosmetic items that can be purchased on top of the original face value.. but in EVERY SOE GAME TO DATE they've gone beyond cosmetic items, and that pisses me off.
And I can't believe people think it's acceptable to spend $5 for a
chance at getting something. If I spend money, I should get something. You don't see people in 1999 EQ1 spending $5 for a chance at a new spell, you see them spending $5 to unlock the ability to scribe an all-access-only spell. That's just as bad by the way, and should be included in the $14.99 a month package because otherwise you're a morally reprehensible individual who has sold out to corporate.
How many true indie games have packages like EQ1 does? Do you see Five Nights at Freddies charge $5 in-game to buy a higher chance at some animatronic scaring the shit out of you? No? Well, there you go.
Airdrops should be gameplay events invoked as random events triggered through meaningful game interaction, not for $5 to trigger them at someone's leisure. It's bad gameplay design.
Oh, and you'll have fanboys saying you'll need to trigger zombie heat. Yeah, that's true, but you're still paying FIVE FUCKING DOLLARS for ingame items you may or may not get.
And to the people who say this type of transaction is good for companies because everyone is doing it and it works great for them, and they have corporate interests beyond development... develop better games and you won't have this problem.
Side note; I've bought a Planet Fitness membership for less than the amount of money Sony wants to charge for some of their mounts, and have had more positive interaction in Planet Fitness than I have in EQLive current-day.