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Old 01-18-2015, 09:20 PM
nyclin nyclin is offline
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Quote:
Originally Posted by Othniel626 [You must be logged in to view images. Log in or Register.]
Hey guys, first time user here. Read this thread and couldn't resist.

The rumor I paid most attention to was the Frontier Mountains "cycle" rumor. I'm pretty sure there is a lot of truth to this, but I could never get down a good rotation for it.
This is a real thing: http://wiki.project1999.com/Frontier_Mountains


Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
1. The GM hangout “Sunset Home” used to be in the Plane of Air. Once players got access to the Plane, an enchanter was able to go to a certain island, and then use Gravity Flux to fling them up to the GM home. In the GM home there are vendors that sell just about any item in the game, and vendors that sell guide only equipment (100% resurrection gloves and an invincibility ring for example.) Using alliance spells, the enchanter was able to buy these items on a player character.
The original GM hangout was isle 8 (drakes), so this wouldn't have been possible. Source: was a guide from release until Luclin. The radioactive flag was present from release, because they were lazy and couldn't figure out how to simply block players from looting or using GM items.

Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
3. There is a hidden prison, I think under Rathe Mountains, that Senior Guides can bind really obnoxious players to when there is no GM around to issue a ban/kick. The prison has no exit, and you can't use any abilities, items, or spells.
These are the cat rooms in Befallen and Qeynos Catacombs. As far as I've understood it, the rooms were leftover resources that never got removed from the game files. Some creative thinking (one might say.. out of the box) by a GM led to their use as prisons.

Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
4. If you use the /kill command on a player, you lose your steward flag and all mobs in the zone will agro you.
This was true - using /kill on a player would cause everything in the zone to aggro on you. I think this also happened if you used it on a vendor NPC, but I can't remember. This was a great way to piss off your GM because vendors do not path back to their spawn and don't work unless they're standing at their spawn point. This meant that you either had to manually fix each vendor (attack, kite to spawn, GM memblur), or repop the zone.


Other weird shit:

- Live froglok king had some dialogue if you charmed it and asked "What sword". It didn't go anywhere and there wasn't any other dialogue that I ever saw, but it was there. I always assumed that this was left over from the original FA quest. I wish I could find a screenshot of this somewhere, but my Google fu is failing me atm.
- The Akhevan language was fun in Luclin. Some of the mobs in Luclin were named with, and spoke, this language. The bosses in Vex Thal were all named in the language as well. Kaas Thox Xi Ans Dyek = Black Blood of the Earth. Not really applicable to P99, but here's a link to the Safehouse thread where people finally translated everything: http://www.thesafehouse.org/forums/f...ctionary-added
- The lava tunnels under Dragon Necropolis. I explored these as a guide and they always seemed too deep for players to access. There were also some lava snakes down there if I remember correctly.
- The wyvern cave in Western Wastes. There was a named that spawned in here, but I never heard of anyone killing it or what it dropped. Never went here on my player character, but I did once see a group killing stuff there on my guide. They lasted about 15 minutes until Harla Dar aggro'd on them from above. Guess people did kill him eventually, here's the P99 wiki page: http://wiki.project1999.com/Tsiraka
Last edited by nyclin; 01-19-2015 at 11:03 PM..