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Originally Posted by Spud
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I cant believe i have never thought of this before. what the hell??
How about innothule swamp being about 200 yards away from a arid desert? I know the game was designed in the nineties on a certain budget, but its just silly to think about.
About the city guards, they could just make them give little exp when you kill them, problem solved?
Itemization stuff like intelligence on warrior boots only bothers me when it comes to class specific armor sets. I'd rather wear the whole suit of armor because it looks much nicer, but i'm not if it will hurt my character's stats. So I end up looking like rainbow?
Not putting a higher level dungeon in odus is really a shame I totally agree. If you had another dungeon along the lines of Lguk/Solb all the way in Odus would stretch the game world out and make it less freeport-centric. Alot of time is invested exping in your 40/50s and attempting to get certain rare drops in Solb/Lguk. Placing a high lvl dungeon in Odus with a few rare and valuable item drops would of made the western part of norrath actually matter.
Snakes kicking has always been the most WTF moment to me personaly. I mean they are SNAKES. I could see if it was a giant rat kicking your or a bat kicking you, which would be pretty 'wtf' in itself , but we are talking SNAKE, it has no limbs to speak of.
I just ran by the GIBS room in Lguk. Always thought it was a pretty weird room. The only skeleton mobs in the whole dungeon and theyre all in one random room toghether?
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You also have to prevent griefing. Not easy. And would it make sense that guards would have sucky experience/loot? If we turn the argument around it's not much different. We're saying does it make sense that they're so strong? So on one hand immersion seekers are complaining that it doesn't make sense that they're this strong. On the other an evil player is complaining that the guards are sucky loot/experience and shouldn't be because it's too artificial and not like the rest of the game.