Quote:
Originally Posted by Gregor
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All that said don't things get much worse for Wizard in Velious where raid mobs go from 50k hp's to 1million? Combined with dungeon mob health going up, making it harder to burn stuff down on a bad pull.
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Wizard gets a better regular elemental nuke that is a little more efficient than Sunkstrike but still the answer to a bad pull for a Wizard is flux tag/stun then fetter park and after turn the heat up if your mana bar can handle it. Its way better to help with CC and catch unwanted agro from other party members on a bad pull as first priority rather than just burn.
As far as high HP raid targets are concerned, it depends on how you look at it. 9 Lure of Ices on a 100k target is about 7% of total damage. You have a 40 man raid - 7% out of 40 people total is really not bad. Now picture 3-4 (or more) wizards. The thing is, Wizards deal this damage quickly, in good chunks at a time with each volley.
Take the uber dragon/uber giant nukes that do 2k damage each but have limited targets. On high HP uber mobs a Wizard can deal a similar percentage of total damage with these spells. Then we get multiple wizards and you see team Wizard again doing a large chunk of total damage.
Lets not forget about Translocate, either - a dramatic upgrade to the current port spells.