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Originally Posted by gobbosnobbo
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After spending the last two nights on researching Stun resistance for ogre on both P1999 and its live counterpart at the time, this is what I've discovered.
1. According to Ogre players who played during live on Velious, stun resist doesn't work on monsters over level 51.
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Pretty sure thats not the case here.
Quote:
Originally Posted by gobbosnobbo
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2. Bash still has a % chance to interrupt a spell, regardless if the stun hits you or not.
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Not sure if it works like this here, if it does then its not a high enough % chance for me to have really noticed it.
Quote:
Originally Posted by gobbosnobbo
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3. There are too many spell interruption mechanics on p1999, such as push, chance on interrupt per hit, and spell interrupt on bash mechanic to rely on Stun resistance to save your life in situations where many mobs are hitting the Ogre. Statistically (Mathematically), the chance of stun resistance saving your life because a spell wasn't interrupted by bash, is an incredibly small margin, and is one of the less likely factors that determines whether a player is going to die or not.
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I disagree with this one entirely. Unless your channeling is shit then it shouldnt be that hard to get off an FD even with a considerable amount of mobs on you. Ive channeled BE greaves FD (3 sec cast time) many times through multiple mobs meleeing me when I had an FD fail.
Quote:
Originally Posted by gobbosnobbo
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4. Stun resistance only works in a 90 degree cone in front of the Ogre. Therefore, monsters not within this range can still stun you from the "front" or adjacent to the front.
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Not that big a deal, you just have to step back a few feet and funnel any mobs off to the side into that cone. That is assuming youre even in a situation where it matters if you get stunned or not.
Quote:
Originally Posted by gobbosnobbo
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5. Warriors claim that stun resistance helps them keep agro on mobs, however, this is mostly a problem for under geared or fresh warriors, and no problem for Knights as they use different mechanics other than taunt to draw agro.
It is true that maybe at the very beginning of a pull, if a warrior is stunned right away without being able to use mallet to acquire agro may have a small chance of being problematic, though again statistically, this isn't likely; also, if it does happen, agro will most likely fall to another warrior, or knight doing the same thing before it is reacquired by the main tank.
To boot, agro isn't an issue for knights, and with velious stats coming out, there is literally no other reason to play an ogre, since its stat advantage will be will be nullified by gear and stat caps.
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Stun immunity is still a really good reason to play an ogre in velious. As you said velious raid gear closes the stat gap so all itll come down to is racials and looks. Stun immunity blows away all the other racials imo, even iksar ac/regen. Only real advantage an iksar SK has over an ogre SK in velious is being able to keep the
Soul Defiler proc up without going into HP degen.
Quote:
Originally Posted by gobbosnobbo
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6. Slowed mobs bash at a severely reduced rate when slow is applied to the mob. Once this happens, the advantage of having stun resistance diminishes in correlation with the frequency of bashes over a fight.
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If you're in a situation where you need to rely on stun immunity to save your life, then the mob probably isnt slowed anyway. Having a random spell interrupted now and then in regular grouping isnt a big deal at all. Where stun immunity really shines is those clutch moments where a stun can mean the difference between life and death. Its a safety net for the most part.
Quote:
Originally Posted by gobbosnobbo
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TL-DR : With the information gathered, I have come to what I believe is both an objective and unbiased conclusion. Other than being annoyed for 2 seconds or for spamming a cast after being interrupted by the bash, and the very slim margin it has on saving your life or regaining agro in the first 2 seconds of an engagement, Ogre stun has been vastly overrated for a while now, and the advantages of being an Ogre diminish even more-so with the introduction of velious. The truth that Ogres have an advantage over the other races due to stun resistance, such as Iksar and Troll, lies firmly seated in perception rather than reality.
Unless we're talking about aesthetics, and then I hand it to them, Ogres do look pretty neat.
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Your entire point relies on this idea that stun immunity saving your life is a "slim chance" which i feel is completely incorrect. I can't say for sure since I haven't played a non ogre SK on this server very much, but I can think of tons of situations where I certainly would have died if I were to be stunned.
Remember that stun immunity doesn't just affect spellcasting, theres many situations where an actual stun can easily kill you.