After spending the last two nights on researching Stun resistance for ogre on both P1999 and its live counterpart at the time, this is what I've discovered.
1. According to Ogre players who played during live on Velious, stun resist doesn't work on monsters over level 51.
2. Bash still has a % chance to interrupt a spell, regardless if the stun hits you or not.
3. There are too many spell interruption mechanics on p1999, such as push, chance on interrupt per hit, and spell interrupt on bash mechanic to rely on Stun resistance to save your life in situations where many mobs are hitting the Ogre. Statistically (Mathematically), the chance of stun resistance saving your life because a spell wasn't interrupted by bash, is an incredibly small margin, and is one of the less likely factors that determines whether a player is going to die or not.
4. Stun resistance only works in a 90 degree cone in front of the Ogre. Therefore, monsters not within this range can still stun you from the "front" or adjacent to the front.
5. Warriors claim that stun resistance helps them keep agro on mobs, however, this is mostly a problem for under geared or fresh warriors, and no problem for Knights as they use different mechanics other than taunt to draw agro.
It is true that maybe at the very beginning of a pull, if a warrior is stunned right away without being able to use mallet to acquire agro may have a small chance of being problematic, though again statistically, this isn't likely; also, if it does happen, agro will most likely fall to another warrior, or knight doing the same thing before it is reacquired by the main tank.
To boot, agro isn't an issue for knights, and with velious stats coming out, there is literally no other reason to play an ogre, since its stat advantage will be will be nullified by gear and stat caps.
6. Slowed mobs bash at a severely reduced rate when slow is applied to the mob. Once this happens, the advantage of having stun resistance diminishes in correlation with the frequency of bashes over a fight.
TL-DR : With the information gathered, I have come to what I believe is both an objective and unbiased conclusion. Other than being annoyed for 2 seconds or for spamming a cast after being interrupted by the bash, and the very slim margin it has on saving your life or regaining agro in the first 2 seconds of an engagement, Ogre stun has been vastly overrated for a while now, and the advantages of being an Ogre diminish even more-so with the introduction of velious. The truth that Ogres have an advantage over the other races due to stun resistance, such as Iksar and Troll, lies firmly seated in perception rather than reality.
Unless we're talking about aesthetics, and then I hand it to them, Ogres do look pretty neat.
PS. If I have left any information that is incorrect on here, please correct it. My research was gathered from searching for outdated forums on the topic, individual player experience, and any raw patch notes I could find.
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