A well played wizard is a boon to a dungeon group, particularly when casters are involved, even with an enchanter. They're less valuable in steady pulling outdoor groups but those verge on dull for me. A poorly played wizard is a hassle for everyone out of proportion with the potential upsides, so it's easy to see why they might not be the most welcome until you know what kind of wizard is in the group and that the group is doing things where a wizard really shines.
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