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Originally Posted by maskedmelon
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So we could make buyers more happy by lowering prices, but how would that affect the happiness of sellers?
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You're missing the point. My concern is not with wealthy neckbeard resellers who are hoarding high-end items with their large amounts of platinum. It is for the new player base and existing player base who have a more difficult time because of the insane inflation on the server that is only made worse by resale transactions.
Quote:
Originally Posted by maskedmelon
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If we remove the reseller who brings the buyer and seller together and the transaction does not occur, who is happy?
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This statement has to do with the fluidity of the market which I will address in your below statement.
Quote:
Originally Posted by maskedmelon
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Lastly, I've yet to read your other post, but is price depression what you are looking for? If we implemented a server wide auction channel that'd be ideal for increasing market efficiency, improving stability and decimating prices, but it would destroy an engaging meta-game in which nature has already optimized market efficiency given the parameters of the world at hand. I would not be for a change to the system unless players could fill any new rolls created.
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This is circular logic. You complain about the fluidity of the market and bringing buyers and sellers together and then you say that fixing the fluidity of the market would ruin the meta-game. It makes no sense. You either fix it, or keep it the way it is. However, if you keep the status quo then you should address the artificially inflated prices due to resale transactions.