HP: heroic bond (cleric) or natureskin (druid) + symbol of marzin/naltron's mark (cleric) + talisman of kragg (shaman)
Stats: maniacal strength, riotous health, mortal deftness, and maybe deliriously nimble, or their group versions (all shaman)
Damage: visions of grandeur (enchanter), share wolf form (druid)
Resists: group resist magic (enchnter), and then a bunch of different classes can cast Resist Poison/Disease/Fire/Cold, including some group versions of the spells.
There's other stuff too that could conceivably come up that can help: avatar, bard epic procs, bard resist songs... there might be some other static buffs that give resist bonuses that stack with Resist spells (does that shaman poison resist buff stack with Resist Posion? mage damage shields give some fire resist I think?).
If you're pulling, or the stuff you're fighting AEs, or you're tanking, then you'll want the full lineup. If you're just DPSing I assume you can forget about resist buffs (probably still get MR though) and agility buffs.
Haste can be funny since there are haste caps at different levels. If you're only 46ish, VoG and any haste item will put you over the haste cap so VoG for the extra attack and dex is better than something that gives more haste... unless your enchanters need to save mana by clicking epics. At higher levels VoG might not haste cap you, depending on what your item haste is, but I don't really know if the attack from VoG or a few % more haste from speed of the shissar or wondrous rapidity is a bigger deal.
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