Quote:
Originally Posted by Danth
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What are these oh so dangerous monsters that are killing people 5 or 6 times a session? This is Project 1999: Kunark we're talking about, right? It's not Planes of Power or something where a generic group experience monster can whack off 20% of a tank's life in a bad round. Normal high-level monsters here hit for what, 180 or 200 or so? The Shaman can tank that if he really wants to....or if he doesn't want to but has a Warrior trying to tank.
The tank classes aren't strictly necessary for typical Kunark group content, even at high levels. Rather, most groups like having someone tank and most the players who enjoy that job pick the tank classes.
Danth
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I am not saying they die, it is that the Healers are OOM a lot of the time healing them. And it has been my experience that after a few times of having to sit for 5 , 6 minutes at a time to Med there is a higher chance that someone in the group uses it for a legitimate excuse or not to leave the group, and the next thing you know the group is over with..
It just screws up the flow of the group. Kill 3 mobs and sit. Kill 3 mobs and sit. No one wants that stuff in the long run. Hell a Enchanter can Tank, but that does not mean it is desirable. There IS a reason people want a Tank in a group. And having sort of Tanks I guess is better than nothing, but it usually does not work out in the long run is what I am saying.