Quote:
Originally Posted by Vanessa
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What are the main differences between the 2 classes in regards to playing as solo player, other then Enchanters get Clarity and Necros have a summonable pet?
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I've soloed an necromancer to 50 on live, and I never used charm. Fear kite is the easy solo way for an necromancer. Darkness, Fear, Pet, Dot, Repeat. Also, with feign death and screaming terror, I was able to split just about any camp I wanted to hunt at.
I've raided up to planes of power on an enchanter on live, and I never soloed. I was never good at charm kiting. I see enchanters doing it, and I'm impressed, but I could never get the damn thing to work right. It would also get super boring for boss encounters. "Oh look at me!! 1100 points of damage!! WEEEE!!!"
Enchanters get just about every utility buff in the game. By "utility" I mean things like see invis, levitate, water breathing, etc. Necromancers don't have many buffs to share, but they have a self version of all of those things. Necromancer's life exchange spells begin at level 4 with dark pact. It's not a lot, but it's nice to have mp regen at level 4.
I think enchanter solo is harder, but gives more xp. Necromancer fear kiting is pretty easy and it awards xp!
Necromancers are more fun too. Enchanters are just these prissy High Elves who obsess over how Charisma they have. Necromancers have no Cha, get to drink on Sunday. and our pets GIGGLE as they bash your head in! It's great!