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Old 01-06-2015, 02:42 PM
Cecily Cecily is offline
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Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
Cecily, what about with 2x ranger/monk/rogue dps and a pally or sk tank? Presumably their relatively low number of swings doesn't matter much?

With a knight tank, can you have consistent and effective spell interruption from 2 melee dps attacking from behind? Seems like another advantage for hybrid tanks...
I haven't exped for a LONG time (I just KS raids hehe), but a knight will likely have to adjust by stepping back ALOT in a fight because of dps' push. That's kind of a problem in a typical grinding session more than a benefit. You end up walling mobs in weird spots and aren't able to backstab. Push control is to rogues (and other dps) as mob positioning is to tanks. Groups can get pretty frustrating if the tank can't position (Hydro, Tanken) and the dps push where ever they feel like (every ragebringer twink ever).

But yeah, it's not exclusive to rogues. Any dual wielder can and should be aware of this. I would guess constant interrupts with a knight would be practical with 3 dps pushing, semi-reliable with 2. Yeah the knight will be pushing back less, but they still double attack at a decent rate. The DPS would all have to be on the same page and facing the same direction when you want them too. Harder than it sounds.
Last edited by Cecily; 01-06-2015 at 02:53 PM..