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					Originally Posted by  mangobob
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				The damage I posted is with store bought lute and horn with a Mistmoore Drum.   
 
What kind of damage increase will I see with mob dropped lute and horn? 
			
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 The instrument modifier is a multiplier.  I haven't been online more than a couple times in the last few months, and i'm doing this off the top of my head, so these numbers won't be accurate, but it's something like this:
The store bought lute will be like modifier 16, which is 160% damage, so 1.6x(dot base damage).  The maestro lute, as one example, is a modifier 21, so that would be 210% damage.  Whatever instrument you want to calculate the difference for from the store-bought version, just find out the modifier and calculate/estimate.  Most of them are on the wiki, but some of the wiki entries don't have modifier data on them, but basically you can separate all the instruments into three tiers-
Store bought: 16
Mid-level (MM instruments): 18? I think? It's been forever.
Kunark level: 21/22
I think the VP lute is 24 but I never got it, and I don't think there's an equivalent to that one in the way of drums or wind instruments.  I think the best wind you'll get your hands on is the sky flute, which issssss... 21?  Like I said, it's been a while, but most of this data is available on the wiki and really, it doesn't make any difference to actually know the numbers.  The only thing you need to know is the progression of the instruments so you can get them.  It's better to have better instruments, so get the best instruments you can, but rest assured in knowing while it does make a difference, it's generally not a huge game-breaker if you have the store lute vs. the MM lute.  The only situations that I would say it's really extremely clutch to have the best instrument you can have are when you're grinding in Seb or HS and your group wants you to pull, having the best lute you can get equipped for lulls is a big deal, and if you're in the end-game and your guild has you pulling a dragon like Sev or Fay or kiting trash in Fear, you want the best drum you can get so you run faster and have better resists.