Thread: Why I love EQ
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Old 01-05-2015, 04:23 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
This isn't EverQuest...

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What P99 really needs is more people figuring out that you can camp most things solo as a 60 shaman - and leveling up only to make the most of the economy side of the game, sitting on heiro for 12 hours a day [You must be logged in to view images. Log in or Register.]
I feel you OP. When I started p1999 in .... late 2009 or early 2010 (can't recall which) ... I had a goal in mind: I wouldn't level up past 20-25. I stuck to that goal. This is how I experienced hte original everquest in 1999: Back then I never levelled past 13. Why'd I do it? Because I enjoyed it. Did I want to level up past 20-25? Sort of, sure. Yet I thought about all those new players who might not know things and I felt drawn to stay low and group with them on new alts. It's not the same when you're level 50 and burying noobs in 100's of platinum. It's much sweeter to group with them on an equal level and help them with information. To buffer this playstyle I also never shared loots between alts. I earned every plat. Plus I'm the kind of player who don't likes to be buried in loots. I like the challenge of having to get my own stuff when I'm new. I understand old players want to help new players, but there're good ways and bad ways sometimes.

And so I have to say to Swish... my expeirence in p1999 up until I quit was beautiful and exactly as I remember it. I never let the grind lure me into its abyss. I embraced the magic of the lower levels. P1999 might not be exactly as EQ was, but it's closer than anything else.

I don't think Luclin ruined EQ, though. I don't even think POP books ruined it. It just got old and stale. I think as players left the game for greener pastures the game lost funding and the expansions offered less and less. They offered more grind and less content. Even though they gave us mercs and mostly removed corpse runs and removed other things, supposedly to make it accessible, the game was an even worse grind than before because the world had less meat on it. And yet not even WoW has completely removed grind. There're many guides on the internet how to grind money/ingredients/etc in WoW. Yet unlike EQ, WoW expansions have meat on them.

Also if you took a hard look at EQ you'd see large amounts of inconsistent things. EQ never had the funding to smoothen these. I recall reading a big sweeping revamp WoW did to its content to smoothen it. In Everquest, you'd see an old zone like Qeynos where some quests still use the old keyword system. Yet even the newer quests in Qeynos which used the Task Window still offered terrible rewards, despite being much better than the older quests. You'd go to Crescent Reach and suddenly the rewards are great. And what about the graphics? The graphics in Qeynos are pre-21st century. The graphics in Crescent Reach are much newer, but still old. The overall feeling a player gets from all this is the game is a patchwork of glue, tape, toothpicks and bubblegum.

EQ just got less and less polished and offered less and less meat in its expansions.
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Last edited by stormlord; 01-05-2015 at 04:57 PM..