Quote:
Originally Posted by webrunner5
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I played Wow for about 8 months as a Hunter not long after the game came out. It was fun in the beginning. Liked where there was no real zoning like EQ has. But the higher I got the longer it took to "Fly" there. Got to be boring as crap because of that part alone. Plus you really could not Twink a alt toon with the gear you got. Went back to EQ and never have stopped since. Still play live now.
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Same is true in classic EQ's case. The higher your level the further you have to go generally from your bind point to your camp. It's a balance between wanting a bind point near to a city and having it close to your camp. The designers of hte game deliberately placed the low level content adjacent to the cities to make it easy to find, but didn't go the same lengths for high level content.
They should have added more bind points or more opportunities for gaining faction to get good bind spots without having to trash important faction you need for other things. Or more places like High Keep where your bind is almost exactly where your camp is.
This is what makes the lower levels in classic EQ so fun. It's so much easier on the negative consequences:
1) You're generally closer to where your camp is - less travelling after you die
2) No hell levels (adds to the already higher experience loss)
3) All classes can tank somewhat (lvl 20+ classes start to specialize too much)
4) Less experience loss when you die (minutes are lost, not hours)
You can still die in a dungeon at low levels and have a difficult time getting the corpse, but like at high levels other people in hte dungeon can help you get it. I died many times in blackburrow, for example. But since there were usually a lot of players down there I didn't have too much trouble. And if there were few I generally could jump in from the top and drag my corpse a good distance. I might die, but it'd be closer to the entrance. It's easier if you're hybrid or caster.