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Old 01-05-2015, 02:26 AM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The PoP AAs added so much depth to the game. Each class got atleast one solid AA that have them more utility, power or roles in a raid and group setting that was unique to their class.
They add nothing to the game. AA's themselves are nothing but a time sink. You can simply add all of those class-adjusting abilities into the game regardless.

Something that would actually add DEPTH to the game would be making it so that every class has significantly different specializations and ways to build the character. Aka, attribute trees that every ability is linked to and having a limited number of points to spend that decide how strong each attribute is for your character.

Then, also have a limited number of skills that a character can use at any given time. Casters already have 8 "skill slots" and you could give everyone "skill bar" like that, where melee attacks like Bash would take up a slot. Those 8 skills are locked in until the character goes back to a town or meditates for a long period of time. Some of them can be interchangeable for PvE purposes, like the various teleports or illlusions, and in general you could also link skills to other ones such that they can be "morphed" into them, allowing multiple functions for a single skill slot. This makes it so that everyone is now playing very unique characters.

Of course, all of that is also dependent on the skills and combat system having more depth than what is seen in Classic EQ.
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