Quote:
Originally Posted by Daldaen
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Alchemy, Research, Poison Making and Tinkering are all on their own.
It's just the main 7 that are able to grandmaster in.
People overemphasize the use of stats to increase skillups.... WAYYYYY too much. WIS/INT or STR or DEX will ONLY influence skill-up chance if you fail the combine (you're learning from your mistakes. You will do it better with higher stats).
However if you succeed the combine, if you have 50 in the stat or 255, your chance to skill up is identical. Most every Tradeskill has a pretty linear progression you are able to follow. JC is the best because every 2-3 points there is a new gem combine you can do. Meaning if you are always just 2-3 skill less than what the combine is trivial at, you will maintain a 95% chance of success on those combines. Meaning 95% of your combines your stay plays no role in determining a skillup.
The only time stats are very relevant is something like Brewing, or Pottery. Where you may be going from 188 skill to trying something that is 248 skill, leading to many fails. It isn't a huge money cost just a big time sink for those TSes.
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What is your source for this? This is directly contradictory to everything I have ever modeled.
=IF(SKILL_LEVEL-TRIVIAL>=0,0,((((STAT*10)/SKILL_DIFFICULTY)*(SUCCESS_RATE/100))+(((STAT*10/(2*SKILL_DIFFICULTY))*((100-SUCCESS_RATE)/100))))/1000*MIN(0.95,(200-SKILL_LEVEL)/200))
Where SUCCESS_RATE = MAX(5,MIN(SKILL_LEVEL-0.75*TRIVIAL+51.5,95))