Quote:
Originally Posted by Eslade
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so all we have to do after a guild lns is called is cause 1pvp death in each zone between the original site of lns and where you port in from in order to not be able to attack your players. gotcha. really trying a little too hard at lawyerquest dude. just don't pvp against the winning guild after calling guild lns. really not that hard.
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Those deaths would be in areas not affected by the LNS. Also, if the players traversing those zones were heading to the spot of the LNS to get their bodies, they would simply need to call LNS in each zone per the rules in order to remain "protected" while they are engaged in looting and scooting. It's not really hard to understand unless you're purposely trying to be an obtuse faggot.