Mechanics of mob resistances & Level
Forgive me if this is posted somewhere, and I missed it.
I seem to remember a hard cap in the number of levels a mob could be over you before your spells were guaranteed to be resisted. IIRC, if a mob was 6 levels over you, your spells would always be resisted (excepting lifetaps).
Does this still apply here, or is there some other formula for determining the auto-resist cap? Or am I completely off my rocker?
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