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Old 11-12-2010, 11:40 AM
Frieza_Prexus Frieza_Prexus is offline
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Join Date: Oct 2010
Location: Houston, TX.
Posts: 749
Default Mechanics of mob resistances & Level

Forgive me if this is posted somewhere, and I missed it.

I seem to remember a hard cap in the number of levels a mob could be over you before your spells were guaranteed to be resisted. IIRC, if a mob was 6 levels over you, your spells would always be resisted (excepting lifetaps).

Does this still apply here, or is there some other formula for determining the auto-resist cap? Or am I completely off my rocker?