Classic was the best, because people actually played it as a roleplaying game and hadn't broken things down into a technicality. It was about living the moment, adventuring, trying new things, and facing new obstacles because of the excitement of it all. The game at that point was set up so well for the community to interact, with such a strong vision in the design. If you didn't play the game in 1999 then you sadly missed something unique and special.
Kunark was great for the look/feel of the zones themselves but the new levels and items were poorly conceived and it hurt the game.
Velious had a few good ideas but it mostly just hurt the game. Ridiculous amount of HP + Resists on the monsters = extremely long and boring fights (and Clerics more of a necessity than ever). Huge powercreep on equipment, particularly melee = way too much mudflation and melee classes made damage casters look like a joke. This era was when Everquest really started to stop feeling like a roleplaying game and instead more of a grind and a checklist. It already was heading in that direction with Kunark era, but the game world became too fractured in Velious, with the old world zones in particular becoming too sparsely populated.
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Originally Posted by Sampten
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PoP raiding separated the men from the boys. It was unforgiving and challenging.
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Raiding was more challenging in classic and FAR more unforgiving. Some people couldn't even get their corpses back at all back then.
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Originally Posted by mokfarg
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I'm surprised so many people have voted PoP. I imagine the demise of the MAC EQ server has had an influence since it stopped at PoP. Those folks have probably reluctantly made a home here but wish for their old server back.
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No doubt!