Thread: Game Mechanics: MQ mobs with memory causing problems
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Old 12-24-2014, 02:49 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Tyrsis [You must be logged in to view images. Log in or Register.]
So there's a possibility that when the mob is killed the memory isn't being wiped. So every monk that wanted to attempt an MQ turn-in on that particular mob would have lost their items as well?

This seems like a relatively serious bug.
Only if the quest has yet to be completed, then the remaining items would be kept into the next spawn. This is what I've heard is happening, and what is bug reported elsewhere.

i.e.
-Someone turns in a pipe.
-Realize they do not the other pieces.
-Logs off so so mad.
-Someone else comes along.. and is like, I'm gonna make sure this works correctly! Let's kill the npc so it respawns clean. The newly spawned one would still have the original pipe.

The death clear is being looked into by Haynar, I think.

Regardless, doing a quest properly, and without mqing it, will always result in the reward. When the quest is completed, the component array should be cleared.
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