Quote:
Originally Posted by heartbrand
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What "killed" EverQuest, at least in my opinion, wasn't PoK books or the expansion of the world [especially considering the game was at it's subscription peak during PoP], but rather an unfinished expansion in GoD that was not properly tuned to the level of the playerbase, offered almost no content for casual players to consume, had mobs that absolutely raped even elemental geared players in the first zone, an incredibly difficult locked progression that wasn't nerfed until a lot of people quit already, a weird environment that turned many people off [though I didn't mind it], suddenly nerfing raid size from 72 to 54 forcing many guilds to break up, an increased focus on instances for loot and less static mob spawns with loot that you could just "camp" which is what EQ had been based upon up to that point. On top of all of this you then had the simultaneous release of WoW which was incredibly polished.
At least that's my theory!
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In my opinion it was the incohesiveness of the poor cobbled together game that was just waiting for something better to come along at that point to topple it. World of Warcraft just happened to be that game. Everquest in my opinion had sloppy expansions with ridiculous mismatched graphics, themes, pok, poor implementation of a auction system, magical teleporting books. It didn't feel like one game.
Here comes Wow that felt like a complete product, everyone jumped ship.