SK/pally (pally maybe gets edge due to slightly less exp penalty, but SK has slightly higher dps)
2 monk/rogue
monk/rogue/bard
enchanter
cleric
Don't need a 2nd healer if you have a cleric. The buffs from shaman/druid don't outweigh the extra dps of a monk/rogue. Also, you kill shit so quick that you don't need to debuff anything.
There's slight variations in strategy depending on whether you have monk/monk/rogue or monk/rogue/bard or monk/rogue/rogue, but all work well. I wouldn't go double rogue without a monk or bard, though, as your puller won't be able to feign off bad pulls, so you need a backup mezzer.
The basic idea is to always have your melee attacking something. If you have 2 monks, you've got one pulling singles/doubles all day long before the mobs are even dead, so that you never stop meleeing. If you have monk/rogue/bard, you pull 3-5 mobs, as the enchanter can then mez them all up and have mana/regen songs to cut any down time. If you pull 3-5 constantly without a bard, the enchanter will have downtime at some point, as he's buffing haste on everyone while also CCing. You can do it once in awhile, or if a split is unsuccessful, but not as a rule without a bard. 20-40% haste (depending on if they have a haste item already or not) on 4 melee is like having an extra 1-2 melee dps without splitting the exp. I mean, it's almost like having an 8 person group while only splitting the exp 6 ways. Pet classes can fill the melee dps spots in a pinch, but they need to be good at throwing their pet on the right target quickly.
This strategy has worked real well for my groups (I'm the ench) since lvl 20 in guktop. We're generally covering an area that 2-3 groups would normally share, and still sometimes waiting on respawns. I got from 4/5 bubbles in 28 to 95% thru my first hell level (30) in a single night (6ish hrs).
Granted, depending on who is on, at least one of our melee is twinked relatively well, so that helps too. 2 of our regular monks have fbss at lvl 30, two of the rogues I use have had gloomwater since lvl 10, and one of our tanks got lucky in that halloween event (like 3-4 pieces). Myself and the cleric had practically nothing to start, though, but we're the least gear dependent in the group anyway.
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