Quote:
Originally Posted by MarcusD
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Let's cut the bullshit and make an original ONLY server. None of this -kunark- -velious- -mabye progression- distractions. There is so much to explore and take in and roleplaying to do. People who want more content aren't cut out for EQ the way it was designed imo. The people who want expansions (yes including kunark and velious) are the people who wanted a sequel to the matrix. Where do these people come from?
No one understands how everquest original hit the nail on the head so perfectly. It's simple. It was made by a team of utter genius experts. Where did they get their expertise? By decades of board and dice DnD. Why? Because that is all they had and they became masters of the mechanics without all the UI and programming languages and other aspects of making a game muddying it and taking precedence. There is just simply no one in the industry anymore with that kind of mastery of RPG mechanics.
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There's a lot of truth to this. I think there's a strong argument to be made that from a game design perspective, EQ Classic stands alone. That doesn't mean it's the best from the perspective of being an MMO that people want to play for years on end (obviously the lack of content becomes an issue), but for simply the sheer joy and challenge of starting a character from level 1 and going on an online roleplaying/adventuring journey with other players, it's hard to top the charm and excellent design of Classic EQ.
I wonder how popular a P1999 pure classic server that was automatically wiped every six months (or perhaps yearly, but that might be too long) would be. It would obviously be a server that was much more about the journey and the struggle than the destination. I think that would be pretty cool, and people would approach the game much differently if they knew their pixels wouldn't last, but their memories would.