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  #33  
Old 12-19-2014, 04:33 PM
Tuljin Tuljin is offline
Fire Giant


Join Date: May 2011
Posts: 636
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Rogue/Pal isn't too bad in a dungeon, but there's no situations that a rogue/shaman isn't better terms of difficulty of mobs you can take, kill speed, or downtime.
In theory this is true, in practicality this really isn't the case. Especially when you are considering a 30s-40s Shaman, not a 60 Shaman with Torpor.

People try to run numbers and absolutes in EQ, but the reason we keep coming back is because very little in this game is absolute due to how dynamic mob encounters are.

For example, a Shaman/Rogue duo can't even really traverse LGuk very well. The Paladin gets IVU. The shaman would need potions which he can acquire, but even still most of the camps you can't even split without a Calm. A lot of the splits are multi-caster pops too - - which a sub-50 shaman doesn't reeeeeally want to fuck with due to the lack of CH, even with LoS roots.

Mistmoore Castle also has some nasty splits that really shouldn't be attempted without Calm as well.

Also, Slow really isn't worth much vs. a caster mob. Shaman can deal with melee mobs very well with Slow, but theres no real way to deal with caster threat, which is why caster mobs generally avoided. This limits the dungeons you can enter, especially in 30s-40s.

In 50s, the only Shaman/Rogue duos you see are at Captain camp in KC, which has virtually no casters. HS doesn't have a whole hell of a lot of casters, but the HT mobs make this duo difficult there, as well as the fact in HS you either see Nec or Enc soloers or people full-grouping a wing. I see very few Shaman/Rogue duos running around in Seb, if any, because again there are some caster splits that you just don't even really want to fuck with without Calm.

Fighting paper caster mobs with proper mitigation greatly reduces the necessity for Slow. You can slow tank/rootrot/dot/faceroll Captain camp in 50s with little to no effort. Successfully navigating the notoriously unforgiving 30s-40s EQ dungeons in a duo with a Rogue and moving the XP bar in the process is a whole different story.
Last edited by Tuljin; 12-19-2014 at 04:36 PM..