I think the original poster is just reflecting on the fact that there doesn't seem to be a whole lot to do that's fresh after 5 years on blue. The rolling nature of content in the original game of EQ (You were beyond PoP at the 5 year mark) kept things interesting until the post-PoP period where its universally agreed that shit got stupid.
I've expressed this opinion several times in the past, but what a lot of the "classic" nazis forget is that in the process of microscopically adjusting every gameplay feature to adhere as close to the original as possible, you have a blue server that is becoming more and more unbalanced due to item saturation, lvl 60 saturation, chardok AE etc. You also have people who would really like to keep playing who become burnt out by doing the same raids and/or camps over and over again, 100s or 1000s of times. An important part of PVE EQ is to progress your character (and also guild as a team)... and if you have nothing to progress onward to, there's little left to do. Some people have kept on playing because they enjoy the little things like Sebilis grinding and the complexity of EQ's group and raid based gameplay, but everything has its breaking point where its like...-_- *sigh* I suppose I'll cut my P99 time.
Saying all that, I'm certainly one of those folks who supports the mechanical and gameplay changes happening now in the hopes that a new, fresh and balanced blue server would eventually be released that follows an accurate timeline, with classic features like /guildwar implemented and perhaps gamebreaking things like chardok AE, item recharging, and epic MQs eliminated.
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