View Single Post
  #5  
Old 12-18-2014, 02:46 PM
Tuljin Tuljin is offline
Fire Giant


Join Date: May 2011
Posts: 636
Default

Quote:
Originally Posted by stakha [You must be logged in to view images. Log in or Register.]
I won't believe any bard who says he is enjoying the game if he is aoe kiting. Seems many who level this way (predominately) don't learn how to play their classes either.
Astute observation, my friend! Really hit that nail on the head.

The big bottleneck with a rog/rog duo or even rog/rog/rog is lack of heals. No other class besides Paladin makes a dungeon duo viable Pal/Rog. Paladin is the rarest class on the server, and its definitely tough to find them out in the wild.

The main point of the Pal/Rog duo (past level 30 especially) is the caster mitigation. You can go into dungeons with heady XP and single pull/root split mobs all day, including casters. Monk/Rog requires a healer, and even still without stopping those spells Festering Hags are very nasty.

A big point that people forget to consider is the lower HP pool of caster mobs. Unrest basement, for example, low-mid 30s can be completely raped by Pal/Rog. The Hags drop like nothing, and with spells getting knocked out handily they aren't even much of a threat. Hags can even be soloed by Paladin - with a little bit of butthole clenching from time to time :P

Moving on to late 30s you can hit Mistmoore Castle - which is full of dangerous mobs, however Paladin makes them a joke. And again caster mobs have low HP - with proper CC you are killing mobs very quickly, and the XP bar moves accordingly.

40s you can do Sol B and eventually LGuk, which have their fair share of caster mobs - you are still single pulling and nullifying caster threat.

With Pal/Rog, your third for your trio doesn't have to be a healer. Another DPS in there just means less damage taken when you can already heal yourself just fine.

Melee mobs have higher HP pools, and this is something people are often remiss to consider when talking about downing mobs. Pal/Rog/Rog or Pal/Rog/Monk are both great trios - removing the need for a healer and having the mobs snap agroed the whole time.

If you want to get phat dungeon XP in a duo, Pal/Rog is great. Without the stuns and bash the 30s-40s dungeons are pretty much impossible without a healer.