I still think EQ1 without the classic planes (Sky, Hate, Fear) would be a great server in itself if it never progressed past classic.
Realistically speaking, Velious and Kunark have very little content that reminds me of the style of content in the original release. When you found an item with stats in pre-Kunark, you either had to farm for days or go to Lower Guk/Nagafen's Lair - and even then, the two major dungeons felt out of place realistically speaking from a content perspective.
Prior to those dungeons, you had to farm all over the world to get your drops and gear as opposed to just two dungeons on the same continent. There was virtually no point in the many merchant-sold weaponry or classic crafted after getting a SSoY or one of the many other visible armor slot drops in both of those zones.
Maybe I just hold the newbie experience in high regards, but I still think it's a bit silly to have Mithril BPs dropping in Nagafen's Lair around the same time you'd probably make enough plat to make Fine Plate armor.
It's almost like two different developers had designed half of the content. It's weird. I really don't know how to explain it other than 80% of the content gets invalidated with Kunark, and there's so much of it in the game prior that gets overlooked.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle
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